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Railroad tycoon 2 world map

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418 unused unusedThe server encountered an internal error ormisconfiguration and was unable to completeyour request.Please contact the server administrator,webmaster@theterminal.dune2k.com and inform them of the time the error occurred,and anything you might have done that may havecaused the error.More information about this error may be availablein the server error log. 418 unused unusedThe server encountered an internal error ormisconfiguration and was unable to completeyour request.Please contact the server administrator,webmaster@theterminal.dune2k.com and inform them of railroad tycoon 2 world map time the error occurred,and anything you might have done that may havecaused the error.More information about this error may be availablein the server error log. Railroad Tycoon III� Main Page� Xtra Content� Main Page� New Engines� Re-Skins� Rolling-Stock� Buildings and Such� Sound Bytes� Logos� Tips, Tuts, & Utilities� Map Archive� Africa - 26 Maps� Asia - 38 Maps� Australia - 28 Maps� Europe - 129 Maps� North America - 175 Maps� Other Lands - 193 Maps� South America - 38 Maps� Base Maps - 20 Maps Stop by the Railroad Tycoon Main Page for a brief history.Check out the original Railroad Tycoon DeluxeThe Most Hated Man in the Southern States Good Reading!Check out the Heineken & Pacific Railroad Web Site, archived here with permission� Real World Railroad Maps� Railroad Photos�v Various Collections� Photos Main Page� Rail-Fanning in Wisconsin� Denmark Restoration Project� Gold Coast Rwy Museum� Videos from Cass, WV� Pictures from Cass, WV� M.O.W.

- Cartersville, GA� Daniel Grega's�Mt. WashingtonCog Railway My Ride About� Main Page & Map� Lakeshore Rwy Museum� Adirondack Scenic Rwy� Upper Hudson River RR� Conway Scenic Rwy� Mt. Washington Cog Rwy� WW&F 2ft Narrow Gauge� Boothbay Village� Maine Narrow Gauge� Danbury RR Museum� Steamtown� A Couple of Bridges Railroad Tycoon 2 Map ArchiveA plethora of RRT2 maps submitted by forum members, and others,as well as all the maps from the Heinekin & Pacific Railroad Map Archive, now closed down.It's been a while since any new maps for RT 2 have been added here.There's not a lot of activity in the RT 2 community here.

That's all taking place over at The Terminal Forums.There's also a lot of maps in the archive at The Terminal that aren't available here.North America section updated March 11, 2012Click on the country name to go to that section.Africa | Asia | Australia | Europe | North America | Other Lands | South America | Main RT-2 PageTopIf you would like to help keep this site going, please feel free to make a donation.

Click here to go to Pay Pal to make your donation.A Pay Pal account is not required. You can use a credit/debit card.Read our Privacy Policy This article needs additional citations for verification.

Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2015) ( Learn how and when to remove this template message)Railroad Tycoon IIDeveloper(s)PopTop SoftwarePublisher(s)Gathering of Developers, Take-Two InteractiveSeriesRailroad TycoonPlatform(s)Microsoft Windows, Linux, Mac OS, Dreamcast, PlayStationRelease�date(s)Windows� NA: October 31, 1998� EU: 1998PlayStation� NA: January 31, 2000� EU: 2000Dreamcast� NA: June 30, 2000� EU: June 30, 2000Genre(s)Business simulationMode(s)Single-player, multiplayerRailroad Tycoon II is a train and business simulation video game for Microsoft Windows, Mac OS, PlayStation and Dreamcast in the Railroad Tycoon series.

The Dreamcast version is a Gold Edition with improved graphics and gameplay. Railroad Tycoon II: Gold Edition was ported to Linux by Loki Software.Gameplay is displayed in dimetric view, contrary to the top-down view of Railroad Tycoon. Contents� 1 Gameplay� 1.1 Trains and industry� 1.2 Economics� 2 Campaigns and scenarios� 3 Soundtrack� 4 Editions� 4.1 Railroad Tycoon 2: Gold� 4.2 Railroad Tycoon 2: Platinum� 5 ReferencesGameplay [ edit ] Screenshot from Railroad Tycoon II.Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond.

The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another.

Delivery revenue can railroad tycoon 2 world map by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's track and stations, so revenue can be split.

Expenses include the fuel, track and engine maintenance and management fee. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). The elder engines cost more to keep them on the line. The track maintenance is solely calculated from track mileage.The player will determine what kind of cargo(es) to put on/off at each station that the player adds to its routing.

Way-points may also be inserted to override default track selection where multiple paths are possible.There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and, in the advanced game, a steel mill can convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries.

By doing this right, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way. Trains and industry [ edit ]One the key elements of game play relates to the player purchasing and operating a variety of trains, each of which possesses different attributes relating to speed, fuel type, preferred cargo, and the ability to traverse hills and steep track grades. In general, the player should balance the cost of operating a train and the time required to transport cargo, with the balance being that the profit from cargo delivery outweighs train operating costs.

The player also may purchase various industrial plants to earn extra money based on amount of cargo received and delivered. Basic industry, such as bakeries, textile mills, and tool and die factories earn less profit than advanced factories such as canneries, steel mills and automobile plants, although the latter requires multiple goods delivered to produce one final product.

Furthermore, idle industry which do not produce goods will generate a negative profit, thus increasing overall operating costs and overhead.The following trains are available for game play; certain trains are only seen in specific time periods and scenarios. In addition to the statistics listed below, trains are subject to "mechanical reliability" which is a randomly generated factor influencing how often a train will break down.

All trains begin their operational lives with a set chance of mechanical failure, with some engine types more prone to breakdowns than others. Breakdown percentage chance increases the older an engine becomes; a train may also suffer a "train wreck" which completely destroys the engine and all present cargo. � Trevithick (1804)� John Bull (1831)� DeWitt Clinton (1833)� Prussian (1837)� American C (1848)� Iron Duke (1855)� 8 WhSearch Options�� Any size� Large� Medium� Icon�� Any color� Full color� Black and white� Transparent�� Any type� Face� Photo� Clip art� Line drawing� Animated�� Any time� Past 24 hours� Past week�� Not filtered by license� Labeled for reuse with modification� Labeled for reuse� Labeled for noncommercial reuse with modification� Labeled for noncommercial reuseReset tools boardgamegeek.comUnofficial - Railroad Tycoon .500 ? 401 - 77k�-�jpgpcgameother.blogspot.comtrains- railroad- tycoon.gif600 ? 450 - 216k�-�giftvtropes.orgVideo Game / Railroad Tycoon350 ? 263 - 100k�-�jpgsaigameworld.blogspot.com.

tycoon 2,rrt 2,screenshot1024 ? 768 - 270k�-�jpguktrainsim.com. get a good view of the map .1024 ? 768 - 128k�-�jpgflyawaysimulation.com. from Railroad Tycoon II.1280 ? 924 - 297k�-�jpgboardgamegeek.comBrazil Map : RRT Brazil .407 ? 500 - 108k�-�jpgsteamcommunity.comScreenshot1024 ? 768 - 464kfrihost.comRailroad Tycoon 21024 ? 768 - 204k�-�jpgen.wikipedia.org.

from Railroad Tycoon II.640 ? 480 - 121k�-�jpggensheet.co.uk. Files Railroad Tycoon II .512 ? 384 - 59k�-�jpggog.comMedia gallery600 ? 450 - 113k�-�jpgebay.comRailroad Tycoon II is in short .800 ? 600 - 199k�-�jpgsteamcommunity.comScreenshot1024 ? 768 - 476kboardgamegeek.com. of the world version.500 ? 440 - 71k�-�jpgboardgamegeek.comEurope Map : rrt_europe.jpg613 ? 565 - 118k�-�jpghowtogamepick.comrailroad tycoon 2 platinum .640 ? 480 - 136k�-�jpeggameslikefinder.comrailroad- tycoon- ii-gameplay1500 ? 375 - 113k�-�jpgabandonwaredos.comRailroad Tycoon 2 downloads800 ? 600 - 156k�-�jpgarchive.orgRailroad Tycoon II Demo.

Item .640 ? 480 - 163k�-�png Sirian's Writings - Game Development Amateur DevelopmentMaps For Railroad Tycoon IIAs I described earlier, I had a great love of the original Railroad Tycoon, by Sid Meier.

I played it and played it until I had the game completely solved, scoring the maximum that could be handled correctly by the game's high score board for each of the four maps.The biggest shortfall of the original is that it only had four maps. Sid had managed to wring more gameplay out of each map, however, by randomizing the game's resources to a limited degree. I had played so much of it, I practically had reverse-engineered the process, knowing the general boundaries of what could appear where.When RT2 came out, it was not developed by Sid, but by Phil Steinmeyer.

The rights to the franchise had been sold. RT2 came with a very nice historical-based campaign and a goodly selection of maps based in the real world, set in different eras. There was a much greater selection of what to play.Unfortunately, the maps in RT2 tended to suffer the same game balance issues as the four maps in RT1: each map had a "best" area in which to start, and starting anywhere else would definitely lead to making less money.

In other words, each map had one best solution and once you found it, any replays where you were not deliberately playing variants (eschewing profits for new adventures into smaller markets) meant that you played the same strategy over and over.I wanted the kind of gameplay that I could get from my best Descent levels: multiple valid strategies from the same map.

In Descent multiplayer, the valid strategy is often dictated by the opponent. One must choose where in the level to force fights and where to try to avoid fights, and which areas are best to fight in depends on the behavior and talents and weapon preferences of the opponent.

In RT2, in single player, something else was needed to create strategic variance, some quality in the maps themselves by which the optimum path to victory would vary from game to game.So I set out to create well balanced maps with several good opportunities to make money, and then to increase the randomnity of the resources on the maps so that the same could be played many times and the best strategy would change from game to game.I figured out that part of the game balance problem was an imbalance between passengers/mail (the most profitable runs, supplied by population centers) and everything else (supplied by industry).

The maps needed more dense industry, relative to the population centers, or else every game, game after game, turned into another passenger/mail milk run with the odd minor freight running on the side.The balance I found to be suitable to my goals was to avoid the "mega city" population center and spread the population around more evenly, with minimal variation so that the population portion of the map would be fairly constant, then to increase industrial density and have lots of randomnity involved there, including several tricks I learned for combining industries in varying combinations.There also turned out to be a nasty bug involving "oversupply" of raw material industries hand-placed on the map.

Any such industry would start the game with a huge stockpile, and then settle in to its normal production rate, and this broke the game balance for all maps that hand-placed any raw materials. So at one point, my maps were the ONLY user maps in existance that worked around this bug, with all industries auto-generated via carefully tailored regions. One could safely hand-place middle-man industries or end-user industries, but not raw material producers.Ports turned out to be a balance problem as well, as they could generate up to four kinds of raw materials.

These were abused by many map makers, wrecking the balance of their maps.I learned all of these lessons while producing my very first map for RT2, called "Coal Country". This map went through railroad tycoon 2 world map iterations, and two releases, the second to fix some problems with my victory condition scripting and with certain industries, which would not appear on certain kinds of terrain.I figured out a way to isolate players one from another on the same map, so I created a multiplayer map for up to four players, broken into four smaller squares where players could not intervene into one another's territory.

I created identical map conditions for each player's area, to make the game fair, and then I carefully tailored the industries to make the map highly replayable, and I engineered a "Victory Points" system via the map scripting to give the player three different goals and let the player choose the order in which to pursue them. The "best" strategy changes from game to game. This map is called "Free Four All".My third map is a two-player multiplayer map of lengthy duration.

Each player is isolated to one half of the map, and the game is broken down into ten segments. In each segment, a player must meet a different type of goal to advance to the next segmenProbably the most successful title in my career was Railroad Tycoon 2. We released it in Fall of 1998, then an expansion pack and a �gold edition� in 1999. We were surprised that the game continued to sell well for months, then years, and I was particularly surprised in 2001 when the publisher (and by that time, owner of PopTop), Take Two, asked for another compendium.

So we took everything that we had related to Railroad Tycoon 2, added 50 new maps, and put out RT2 � Platinum Edition that summer.But we made one (small) mistake when we assembled RT2 � Platinum.

Somehow, in assembling the 50 new maps (there were 126 maps total), one file was accidentally copied over another, and so the Alaska map we were supposed to include was displaced by a second version of a fantasy map called �Tanagore Island�.I�m pretty sure we posted the fixed version of the Alaska map on our web site shortly thereafter, but I can�t find it now.

We may have fixed the problem in a later re-mastering of the disk, but at least one old/early version I checked out had the incorrect �50th map�.However, that map was one of a handful that we licensed from the RT2 mapmaking community that had sprung up. It was made by Steve Lorenz, and there�s still a copy of it floating around the various RT2 websites, including right here, as well as a mirror on this site.Anyways, just in case anyone picked up an old copy of RT2 Platinum and saw the �50 new maps� on the cover and was disappointed to find only 49, or saw �over 125 scenarios� on the back (because of the Alaska omission, there were exactly 125, not �over� 125), download the Alaska map.

It�s a nicely done scenarioAlso, if you�re still playing RT2 after all this time, there�s a patch we made in 2003 ( the 1.56 patch) that adjusts screen scrolling speed for today�s fast computers. RT2 was developed on a Pentium-Pro 200 Mhz, and so the effects of today�s 10-20X faster machines weren�t readily foreseeable or testable� The patch also adds support for using the middle mouse wheel for zooming in and out.While you�re at it, you can check out some of the other 459 RT2 maps on the site, or the mere 49 RT3 maps (RT3 maps were harder to make, and the fan community for making them never got on board RT3 quite the way they had for RT2.)[Some edits to this post made 5/22/2012]This entry was postedon Wednesday, February 15th, 2006 at 10:22 am and is filed under Game Biz.You can follow any responses to this entry through the RSS 2.0 feed.You can leave a response, or trackback from your own site.17 Responses to �The missing Railroad Tycoon 2 map��� Trent Trautman Says:February 15th, 2006 at 3:08 pmI happily admit, I forked over my hard earned dollars for RT2 Platinum.

RT3 never seemed as good, though. I can still remember many good times playing RT2.For me, what I loved about it was the extremely detailed simulation.

I loved being able to buy shares of my train company (and competitor companies!) on the stock market, and fiddling with individual train routes, and buying up successful companies along train routes.Sure, the graphics were dated by the time I got it�but that didn�t matter.

It was the vast and varied simulation that made the game for me.� Dmitry Smirnov Says:February 18th, 2006 at 3:15 amPhil,Just want to say thank you for both rrt2 and rrt3. Especially rrt3 � where economic model was so good, complex and close to reality (no possibility to just take all passanger from big station and move them to small substantion in the forest, just to ruin the competitior).We are playing rrt3 game with children and they enjoy it very much.Thank you.� Phil Steinmeyer Says:February 18th, 2006 at 10:37 amGlad you like it.

Sometimes I wonder if the RT3 economy model was overdone � if it confused people more than RT2. But personally I liked RT3�s model a lot better. I think it�s one of the few games to model fairly realistically a complex economy.� Dmitry Smirnov Says:February 18th, 2006 at 3:03 pm>Sometimes I wonder if the RT3 economy model railroad tycoon 2 world map overdoneIt is not easy to predict user�s perception of the game features.

As for me the new economics model was one of the most important thing in the game.But the added complexity is often negatively accepted. Recall simcity 4 � excellent economics and so many rants in forums�It is still 4 favorite games on my desktop � RRT3, SimCity4, SimGolf and SpaceRangers (made by local developer in Vladivostok, Russia) � all with the compex model and strategy.

But I guess this copmlexity doesn�t spur the sales.� Winter Wolves Games Says:February 26th, 2006 at 5:22 pmOh well� I didn�t even know you made THAT game!!!I wish to congratulate and thank you for that one (RT2 in particular). I spent so much time playing it when was younger!!Just a question� how come that after such great simulation/strategy titles you are now making casual games?(I know it�s an evil question!)� Phil Steinmeyer Says:February 26th, 2006 at 5:30 pmLots of factors.

Among them:The market for all kinds of �hard-core�, Database� Games�(86175)� Families�(2439)� Categories�(84)� Mechanics�(51)� Artists�(14333)� Designers�(23621)� Publishers�(16676)� Accessories�(1134)� Honors�(2857)� Random Game� Gone Cardboard The HotnessGames | People | CompanyFury of Dracula (third edition)ScytheTerraforming MarsForbidden StarsChimera StationArkham Horror: The Card GameGreat Western TrailMansions of Madness: Second EditionKingdom Death: MonsterGrimslingersRobinson Crusoe: Adventures on the Cursed IslandPandemic: Reign of CthulhuStar Wars: RebellionChaos in the Old WorldCottage GardenTerra MysticaLorenzo il MagnificoSagradaCry HavocMage Knight Board GameBlood RageThrough the Ages: A New Story of CivilizationSecret HitlerOrleansFive TribesInisCovertPandemic Legacy: Season 17 Wonders: DuelSeaFallCaptain SonarStar Trek: AscendancyArcadia QuestA Feast for OdinEldritch HorrorStar Wars: Imperial AssaultDescent: Journeys in the Dark (Second Edition)T.I.M.E StoriesTwilight Struggle7 WondersEclipseImperial SettlersThe Lord of the Rings: The Card GameAgricolaWarhammer Quest: The Adventure Card GameCastles of Mad King LudwigFood Chain MagnateThe Others: 7 SinsVast: The Crystal CavernsRoll for the Galaxy This Geeklist contains the maps available for this fantastic train game.If you know of more please add them.

(I know there are more. but it's late)If you've played them please leave a comment as to how you thought it played and the number of players you think it is best for.in making this geeklist i railroad tycoon 2 world map i had seen this sooner, railroad tycoon 2 world map thank to whoever put tags on the majority of additional content out there.

https://boardgamegeek.com/tag/map%3ArailroadtycoonI'd like to put a reminder out there, that if you've played any of these maps, or even just think they look good.Goto the file page and Thumb the file or be generous and give the creator a tip.It's a little depressing to think close to 500 people downloaded one particular map and it only has 3 thumbs. Popular Tags:Map:RailroadTycoon [+] [ View All]�� Edited Sat�Aug�14,�2010�9:30�am� Posted Sat�Aug�7,�2010�2:06�pm�� Subscribe� Add Favorite� Show All Comments Hide All Comments� Titles Only� Add Item� GeekList Rolls Official Expansion - Railways Through Time.With this expansion you can use the time lines that appear on the board to travel to other boards.

The number of boards you use is dependant on the number of players (number of players + 1)bouple things i really like with this.1. Added re-playability via use of different boards and let be honest this is already a game that has re-playability in spades.2.

Perfect map size regardless of number of players at the table.3. If you like your games super tight, play one less board then recommended, if you like things a bit more spacious, add an extra board then recommended.



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